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Parallel Unstructured Quadrilateral Mesh Generation

机译:并行非结构化四边形网格生成

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摘要

In this paper we present our efforts to parallelize an unstructured quadrilateral mesh generator. Its serial version is based on the divider-and-conquer idea, and mainly includes two stages, i.e. geometry decomposition and mesh generation. Both stages are parallelized separately. A couple of parallel models are introduced and compared to parallelize the stage of geometry decomposition. A fine-grain level parallel algorithm proves preferable to that based on the task-dependency tree, with which the load imbalance brought by the improper utilization of the symmetry of the vertex pair matrix is removed nicely. Since the number of elements in sub-domains could be pre-computed before meshing, a simple static load balancing scheme is investigated, and the effect of granularity is also discussed briefly. Finally, experiments are designed to evaluate the performance of the parallel mesh generator in detail.
机译:在本文中,我们介绍了我们为并行化非结构化四边形网格生成器所做的努力。它的串行版本基于分而治之的思想,主要包括两个阶段,即几何分解和网格生成。两个阶段分别并行化。引入并比较了两个并行模型,以并行化几何分解阶段。事实证明,细粒度级并行算法优于基于任务依赖树的算法,该算法可以很好地消除因不正确利用顶点对矩阵的对称性而带来的负载不平衡。由于可以在网格划分之前对子域中的元素数量进行预先计算,因此研究了一种简单的静态负载平衡方案,并简要讨论了粒度的影响。最后,设计实验以详细评估并行网格生成器的性能。

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