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Bidirectional Distancemap for Efficient Volume Ray Casting

机译:双向距离图可实现高效体射线投射

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摘要

A method using a ray-coherence in volume ray casting skips over transparent region efficiently because a current ray advances as the amount of the leaping distance between an image plane and the object boundary of a representative ray. If the ray jumps over the object boundary, a user-selected constant distance of which the size is larger than the unit distance is commonly used to reach the boundary quickly. However, since we cannot determine an accurate distance, the traversal speed depends on the constant distance. In this paper, to support efficient space-leaping in transparent region and to determine the distance from inside of an object to its boundary, we generate a distancemap for transparent region as well as for nontransparent region, named bidirectional distancemap. In rendering step, a current ray advances as the amount of the leaping distance of a representative ray. If it lies on transparent region, we use our distancemap for transparent region such as the previous approaches. Otherwise, when it already jumps over an object boundary, the distancemap for nontransparent region is exploited.
机译:在体射线投射中使用射线相干的方法有效地跳过了透明区域,因为当前射线随着像平面和代表射线的物体边界之间的跳跃距离的量而前进。如果射线跳过对象边界,通常使用用户选择的大小大于单位距离的恒定距离来快速到达边界。但是,由于无法确定准确的距离,因此遍历速度取决于恒定距离。在本文中,为了支持透明区域中的有效空间释放并确定从对象内部到其边界的距离,我们为透明区域和非透明区域生成了一个距离图,称为双向距离图。在渲染步骤中,当前射线随着代表射线的跳跃距离的量而前进。如果它位于透明区域,则我们将距离图用于透明区域,例如前面的方法。否则,当它已经跳过对象边界时,将利用非透明区域的距离图。

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