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An Animation System for Fracturing of Rigid Objects

机译:刚性物体断裂的动画系统

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摘要

This paper describes a system for the animation of fracturing brittle objects. The system combines rigid body simulation methods with a constraint-based model to animate fracturing of arbitrary polyhedral shaped objects under impact. The objects are represented as sets of masses, where pairs of adjacent masses are connected via a distance-preserving linear constraint. Lagrange multipliers are used to compute the forces exerted by those constraints, where these forces determine how and where the object will break. However, a problem with existing systems is that the initial body models exhibit well-defined uniformity, which makes the generated animations unrealistic. This work introduces a method for generating more realistic cracks without any performance loss. This method is easy to implement and applicable on different models.
机译:本文介绍了用于使脆性对象破碎的动画的系统。该系统将刚体模拟方法与基于约束的模型结合在一起,以动画方式对任意多面体形状的物体在冲击下的断裂进行动画处理。将对象表示为质量集合,其中成对的相邻质量通过距离保持线性约束连接。拉格朗日乘数用于计算由这些约束施加的力,这些力决定了物体破裂的方式和位置。但是,现有系统的问题在于初始的人体模型显示出明确定义的均匀性,这使得生成的动画不现实。这项工作介绍了一种在不损失任何性能的情况下生成更逼真的裂纹的方法。该方法易于实现,并适用于不同的模型。

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