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Influence of Non-ideal Lens Array on Position and Quality of 3D Reconstruction in Integral Images

机译:非理想透镜阵列对积分图像中3D重建的位置和质量的影响

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Integral imaging (Ⅱ) is a technique capable of displaying 3-D images with continuous parallax in full natural color through micro-lens array. Ⅱ was firstly proposed by Lippmann about one century ago. With recent progress in the theory and micro-lens manufacturing, it is becoming the most practical and prospective 3D display technique in developing next generation three-dimensional TV (3DTV) and visualization fields. Among many problems of II the resolution issue is still the focus. The resolution of the reconstructed 3D image is determined by many parameters. Up to now various factors such as the size and the pitch of lens array, the distance between the apertures, the resolution of the CCD camera and the display device have been analyzed. How the non-ideal display lens array will affect the reconstructed 3-D image in geometrical position and quality is discussed in this paper. The non-ideal display lens array with equal gap and surface refraction in integral image reconstruction are analyzed. The relation between image shift, diffusion length in depth direction and the ideal original position are derived. Analysis results prove that the farther the 3-D image is reconstructed from the lens array, the more significant the image shift and diffusion become. Moreover, a reconstructed 3-D image diffuses in depth direction is more remarkable with the just refractive lens array. Based on the theoretical analysis, preliminary simulated experiments are conducted to confirm our conclusions with optical software ASAP and spot diagram. The results will play an important role in optimum parameters designing and further data processing of the next generation II-based 3DTV.
机译:积分成像(Ⅱ)是一种能够通过微透镜阵列以全自然色显示具有连续视差的3D图像的技术。 Ⅱ是Lippmann在大约一个世纪前提出的。随着理论和微透镜制造的最新进展,它已成为发展下一代三维电视(3DTV)和可视化领域的最实用和最有前景的3D显示技术。在II的许多问题中,解决问题仍然是重点。重建的3D图像的分辨率由许多参数确定。到目前为止,已经分析了各种因素,例如透镜阵列的尺寸和节距,孔之间的距离,CCD相机和显示装置的分辨率。本文讨论了非理想的显示透镜阵列将如何影响几何位置和质量的3D重建图像。分析了在积分图像重建中具有相等间隙和表面折射的非理想显示透镜阵列。推导了像移,深度方向扩散长度与理想原始位置之间的关系。分析结果证明,从透镜阵列重建3D图像越远,图像的移位和扩散就越显着。此外,利用正折射透镜阵列,在深度方向上扩散的重建的3-D图像更加显着。在理论分析的基础上,进行了初步的模拟实验,以通过光学软件ASAP和点图确认我们的结论。结果将在下一代基于II的3DTV的最佳参数设计和进一步数据处理中发挥重要作用。

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