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Agent-Environment Interaction in Visual Homing

机译:视觉归位中的Agent与环境交互

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摘要

This study illustrates how obstacle avoidance can emerge from a visual homing strategy, caused by the intrinsic geometric structure of the environment. An example is shown where an agent performs visual homing in a virtual environment with several obstacles which also serve as visual landmarks. The agent has omnidirectional vision similar to many prey animals. The applied visual homing strategy is the Average Landmark Vector (ALV) model by Lambrinos et al.[1]. When observing the homing trajectories of the agent, it can be seen that it performs obstacle avoidance without having this behaviour explicitly encoded. It will be shown that the dynamic feedback the agent gets from its environment is crucial for this kind of behaviour.
机译:这项研究说明了由环境的固有几何结构引起的视觉归位策略如何能够避开障碍物。显示了一个示例,其中代理在具有多个障碍物的虚拟环境中执行视觉归位,这些障碍物也可用作视觉界标。该药剂具有类似于许多猎物的全向视野。应用的视觉归位策略是Lambrinos等人的平均地标矢量(ALV)模型[1]。当观察代理的归位轨迹时,可以看出它执行躲避障碍物而没有对此行为进行明确编码。将显示代理从其环境中获得的动态反馈对于这种行为至关重要。

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