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The NearMe Wireless Proximity Server

机译:NearMe无线邻近服务器

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摘要

NearMe is a server, algorithms, and application programming interfaces (APIs) for clients equipped with 802.11 wireless networking (Wi-Fi) to compute lists of people and things that are physically nearby. NearMe compares clients' lists of Wi-Fi access points and signal strengths to compute the proximity of devices to one another. Traditional location sensing systems compute and compare absolute locations, which requires extensive a priori calibration and configuration. Because we base NearMe entirely on proximity information, NearMe works "out of the box" with no calibration and minimal setup. Many "location-aware" applications only require proximity information, and not absolute location: examples include discovering nearby resources, sending an email to other persons who are nearby, or detecting synchronous user operations between mobile devices. As more people use the system, NearMe grows in both the number of places that can be found (e.g. printers and conference rooms) and in the physical range over which other people and places can be found. This paper describes our algorithms and infrastructure for proximity sensing, as well as some of the clients we have implemented for various applications.
机译:NearMe是服务器,算法和应用程序编程接口(API),用于配备802.11无线网络(Wi-Fi)的客户端,以计算物理上附近的人和物的列表。 NearMe比较客户端的Wi-Fi接入点列表和信号强度,以计算设备之间的距离。传统的位置感应系统计算并比较绝对位置,这需要大量的先验校准和配置。由于我们将NearMe完全基于邻近性信息,因此NearMe可以“开箱即用”地工作,无需校准和最少的设置。许多“位置感知”应用程序仅需要邻近信息,而不需要绝对位置:示例包括发现附近的资源,向附近的其他人发送电子邮件或检测移动设备之间的同步用户操作。随着越来越多的人使用该系统,NearMe在可以找到的地点(例如打印机和会议室)数量以及可以在其他人和地点找到的物理范围内都在增长。本文介绍了我们用于接近感应的算法和基础架构,以及我们为各种应用实现的一些客户端。

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