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Surface Animation Based on 2D Editing

机译:基于2D编辑的曲面动画

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摘要

To perform 3D animation with carving on surfaces of 3D models is a new branch of 3D modeling. A set of new methods are carried out in this paper. One based on recursion can solve the image transformation problem with curve constrain. The edge corroding method can gain a relatively external depth image from a 2D image. Also another based on partial resampling is used to paste a 2.5D model to any other 3D model, and has made some good results. The work of this paper has greatly shortened the path from 2D editing to 3D surface animation.
机译:在3D模型的表面上进行雕刻以执行3D动画是3D建模的新分支。本文采用了一系列新方法。一种基于递归的方法可以解决带有曲线约束的图像变换问题。边缘腐蚀方法可以从2D图像获得相对外部的深度图像。另外,还使用了基于部分重采样的另一种方法,将2.5D模型粘贴到任何其他3D模型中,并取得了一些不错的效果。本文的工作大大缩短了从2D编辑到3D表面动画的路径。

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