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Social Puppets: Towards Modular Social Animation for Agents and Avatars

机译:社交木偶:面向代理和头像的模块化社交动画

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摘要

State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling their graphical representation, but this places too much burden on the agents that already deal with difficult high-level tasks such as dialog planning. This paper presents work, done in the context of an interactive language and culture training system, on a new kind of engine that fits between the high level cognitive agent models and the animated graphics that represent them. This is a social engine that generates socially appropriate nonverbal behavior based on rules reflecting social norms. Similar to modular physics engines, the social engine introduces a re-usable component that can heighten believability of animated agents in games and simulations with relatively little effort.
机译:最新的计算机图形可以为自主代理人提供生动的虚拟动画角色外观。通常,代理直接负责控制其图形表示,但这给已经处理诸如对话框计划之类的高级任务的代理带来了太多负担。本文介绍了在交互式语言和文化培训系统的背景下完成的工作,该工作是一种适合高级认知代理模型和代表它们的动画图形之间的新型引擎。这是一个社会引擎,它根据反映社会规范的规则生成适合社会的非语言行为。与模块化物理引擎类似,社交引擎引入了可重用的组件,可以以相对较少的努力提高游戏和模拟中动画代理的可信度。

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