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Computation, Interaction and Imagination: Into Virtual Space and Back to Reality

机译:计算,交互和想象力:进入虚拟空间并回到现实

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The main aim of the research from which this paper arises is to identify requirements of computer support for creative work by investigating the work of artists and exploring the potential of new creative technology in this field. The paper reports upon an experimental artists-in-residence on the campus of Loughbor-ough University during which events were recorded and analysed. The nature of the interchanges between artist and technologist as well as the artists' perspectives upon the use of the technologies and what they gained from it are described. One significant conclusion is that the influence of using computers on the artists' thinking is quite as significant as any direct outcome in terms of product. The enabling of creative transformations is a key aspect. The paper poses three questions and tries to find an answer to each by exploring the modelling of the results of the study in the context of what we know so far about computational approaches to understanding creativity. The results demonstrate that one aspect of VR may be understood in relation to previous studies of emergence.
机译:产生本文的研究的主要目的是通过调查艺术家的作品并探索该领域中新的创作技术的潜力,确定对创作工作的计算机支持的要求。该论文报道了一个在拉夫堡-奥夫大学校园里居住的实验艺术家,在此期间记录并分析了事件。描述了艺术家与技术人员之间的交流性质以及艺术家对技术使用的看法以及从中获得的收益。一个重要的结论是,使用计算机对艺术家思想的影响与任何直接的产品成果一样重要。创意转化的实现是关键。本文提出了三个问题,并在迄今为止我们对理解创造力的计算方法所知的背景下,通过探索研究结果的模型来尝试找到每个问题的答案。结果表明,与先前的涌现研究有关,可以理解VR的一个方面。

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