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Capacities and Games on Lattices: A Survey of Results

机译:格的容量和博弈:结果调查

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Capacities, introduced by Choquet, or fuzzy measures, introduced by Sugeno , are set functions vanishing on the empty set and being monotone w.r.t. set inclusion. They have been widely used in decision making and related areas, e.g., pattern recognition (see a compilation of applications in the monograph ). Cooperative games in characteristic form are set functions vanishing on the empty set, but not requiring monotonicity; they are sometimes called non monotonic fuzzy measures. They model the power or worth of coalitions of players. Recently, many variations or generalizations have been proposed around the above definition of a game, and to a less extent for capacities also. The primary aim of such generalizations is to model reality in a more accurate way. A first example in game theory is the case of ternary voting games. Compared to classical voting games, a ternary voting game allows for abstention. Similarly, bi-cooperative games proposed by Bilbao model a situation where a coalition of players is playing against another coalition, the remaining players not participating to the game. Multichoice games allow different levels of participation for each player, these levels being totally ordered. A rather different way has been explored by Gilboa and Lehrer with global games, where instead of coalitions, partitions of players are considered. Lastly we may cite Faigle and Kern, who introduced games with precedence constraints, which means that a coalition of players is valid only if it is consistent with some order relation among the players.
机译:Choquet引入的容量或Sugeno引入的模糊度量是在空集上消失的设置函数,并且是单调的。设置包容性。它们已被广泛用于决策和相关领域,例如模式识别(请参见专着中的应用汇编)。具有特征形式的合作博弈是在空集合上消失的集合函数,但不需要单调性。它们有时被称为非单调模糊测度。他们模拟了玩家联盟的力量或价值。近来,围绕游戏的以上定义提出了许多变型或概括,并且在较小程度上也提出了容量上的变化或概括。这种概括的主要目的是以更准确的方式对现实建模。博弈论的第一个例子是三元投票博弈。与经典投票游戏相比,三元投票游戏允许弃权。同样,毕尔巴鄂(Bilbao)提出的双合作博弈模拟了一种情况,即一个玩家联盟正在与另一个联盟进行比赛,其余玩家没有参加该游戏。多选游戏允许每个玩家不同级别的参与,这些级别是完全有序的。 Gilboa和Lehrer在全球游戏中探索了一种截然不同的方式,在这种方式中,联盟不是联盟,而是玩家的分区。最后,我们可以引用Faigle和Kern,他们介绍了具有优先级约束的游戏,这意味着只有在与玩家之间的某种顺序关系一致的情况下,玩家联盟才有效。

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