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Ensembles for Normal and Surface Reconstructions

机译:法线和表面重建的合奏

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摘要

The majority of the existing techniques for surface reconstruction and the closely related problem of normal estimation are deterministic. Their main advantages are the speed and, given a reasonably good initial input, the high quality of the reconstructed surfaces. Nevertheless, their deterministic nature may hinder them from effectively handling incomplete data with noise and outliers. In our previous work, we applied a statistical technique, called ensembles, to the problem of surface reconstruction. We showed that an ensemble can improve the performance of a deterministic algorithm by putting it into a statistics based probabilistic setting. In this paper, with several experiments, we further study the suitability of ensembles in surface reconstruction, and also apply ensembles to normal estimation. We experimented with a widely used normal estimation technique and Multi-level Partitions of Unity implicits for surface reconstruction, showing that normal and surface ensembles can successfully be combined to handle noisy point sets.
机译:现有的大多数表面重建技术以及与法线估计密切相关的问题都是确定性的。它们的主要优点是速度快,并且在给定合理的良好初始输入的情况下,还可以保证重建曲面的高质量。但是,它们的确定性可能会阻止它们有效地处理带有噪声和异常值的不完整数据。在我们以前的工作中,我们将一种称为“合奏”的统计技术应用于表面重建问题。我们证明了集成可以通过将确定性算法放入基于统计的概率设置中来提高其性能。在本文中,通过几次实验,我们进一步研究了集成体在曲面重建中的适用性,并将其应用于法线估计。我们使用了广泛使用的法线估计技术和Unity隐式的多级分区进行曲面重构的实验,表明法线和曲面合奏可以成功组合以处理噪声点集。

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