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Approximate Range Searching Using Binary Space Partitions

机译:使用二进制空间分区的近似范围搜索

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摘要

We show how any BSP tree T_P for the endpoints of a set of n disjoint segments in the plane can be used to obtain a BSP tree of size O(n • depth(T_P)) for the segments themselves, such that the range-searching efficiency remains almost the same. We apply this technique to obtain a BSP tree of size O(n log n) such that ε-approximate range searching queries with any constant-complexity convex query range can be answered in O(min_(ε > 0){(1/ε) + κ_ε} log n) time, where κ_ε is the number of segments intersecting the ε-extended range. The same result can be obtained for disjoint constant-complexity curves, if we allow the BSP to use splitting curves along the given curves. We also describe how to construct a linear-size BSP tree for low-density scenes consisting of n objects in R~d such that ε-approximate range searching with any constant-complexity convex query range can be done in O(log n + min_ε > 0{(1/ε~(d-1)) + κ_ε}) time.
机译:我们展示了如何使用平面中一组n个不相交的段的端点的任何BSP树T_P来获取这些段本身的大小为O(n•depth(T_P))的BSP树,从而进行范围搜索效率几乎保持不变。我们应用该技术来获得大小为O(n log n)的BSP树,从而可以在O(min_(ε> 0){(1 /ε)中回答具有任何恒定复杂度凸查询范围的ε近似范围搜索查询)+κ_ε} log n)时间,其中κ_ε是与ε扩展范围相交的段数。如果我们允许BSP使用沿着给定曲线的分裂曲线,则对于不相交的恒定复杂度曲线也可以获得相同的结果。我们还描述了如何为R〜d中由n个对象组成的低密度场景构造线性大小的BSP树,从而可以在O(log n +min_ε)中完成具有任何恒定复杂度凸查询范围的ε近似范围搜索> 0 {(1 /ε〜(d-1))+κ_ε})时间。

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