首页> 外文会议>International Conference on Entertainment Computing(ICEC 2005); 20050919-21; Sanda(JP) >The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection
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The MUSICtable: A Map-Based Ubiquitous System for Social Interaction with a Digital Music Collection

机译:MUSICtable:基于地图的无处不在的系统,用于与数字音乐收藏进行社交互动

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Popular acceptance of the mp3 digital music standard has greatly increased the complexity of organizing and playing large music collections. Existing digital music systems do not adequately support exploration of a collection, nor do they cater to multi-user interaction in a social setting. In this paper, we present the design of a ubiquitous system that utilizes spatial visualization to support exploration and social interaction with a large music collection. Our interface is based on the interaction semantic of influence, which allows users to affect and control the mood of music being played without the need to select a set of specific songs. This design is inspired, to some extent, by Gaver's work on ludic design. We implemented a prototype as a proof of concept of our de-sign. User testing demonstrates that our system encourages participation and strengthens social cohesion. Our work contributes to interactive interface research in that it extends the utility of map-based visualization of digital music.
机译:mp3数字音乐标准的普遍接受极大地增加了组织和播放大型音乐收藏的复杂性。现有的数字音乐系统不能充分支持对音乐收藏的探索,也不能满足社交环境中的多用户交互。在本文中,我们介绍了一个无处不在的系统的设计,该系统利用空间可视化来支持与大型音乐收藏的探索和社交互动。我们的界面基于影响的交互语义,它允许用户影响和控制正在播放的音乐的情绪,而无需选择一组特定的歌曲。这种设计在某种程度上受到了Gaver的荒谬设计的启发。我们实施了一个原型作为我们设计概念的证明。用户测试表明,我们的系统鼓励参与并增强社会凝聚力。我们的工作为交互式界面研究做出了贡献,因为它扩展了基于地图的数字音乐可视化的实用性。

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