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MPEG-4 Scene Description Optimization for Interactive Terrestrial DMB Content

机译:交互式地面DMB内容的MPEG-4场景描述优化

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摘要

The Digital Multimedia Broadcasting (DMB) system was developed to provide high-quality multimedia contents in the mobile environment. The system adopts the MPEG-4 standard for its main video, audio and other media formats. It also adopts MPEG-4 scene description for its interactive multimedia contents. Its animated and interactive contents are based on BIFS (Binary Format for Scenes), which refers to the spatio-temporal specifications and behavior of the individual objects. The more interactive contents are, the more high-bitrate the scene description should be. However, the bandwidth for allocating meta-data such as those in scene descriptions is restrictive in the mobile environment. On one hand, the DMB terminal starts demultiplexing contents and decoding individual media with its own decoder. After decoding each medium, the rendering module presents each media stream according to the scene description. Thus, the BIFS stream corresponding to the scene description should be decoded and parsed before the audio or visual object is presented. For these reasons, the transmission delay of the BIFS stream causes the delay in the entire audio-visual scene presentation, although the audio or video streams are en-coded in very low bitrate. This paper presents the effective optimization technique for adapting the BIFS stream into an expected MPEG-2 TS bitrate with-out bandwidth waste and for avoiding delay in the transmission of the initial scene description for interactive DMB contents.
机译:开发数字多媒体广播(DMB)系统是为了在移动环境中提供高质量的多媒体内容。该系统的主要视频,音频和其他媒体格式采用MPEG-4标准。它的交互式多媒体内容也采用MPEG-4场景描述。它的动画和交互式内容基于BIFS(场景的二进制格式),BIFS是指单个对象的时空规范和行为。交互内容越多,场景描述应具有的比特率越高。然而,在移动环境中,用于分配诸如场景描述中的那些元数据的带宽是受限的。一方面,DMB终端开始对内容进行解复用,并使用其自己的解码器解码各个媒体。解码每个媒体后,渲染模块根据场景描述展示每个媒体流。因此,在呈现音频或视觉对象之前,应解码和解析与场景描述相对应的BIFS流。由于这些原因,尽管音频或视频流以非常低的比特率进行编码,但BIFS流的传输延迟会导致整个视听场景呈现中的延迟。本文提出了一种有效的优化技术,该技术可将BIFS流适配为预期的MPEG-2 TS比特率,而不会浪费带宽,并避免了交互式DMB内容的初始场景描述传输中的延迟。

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