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Simulation Relations for Alternating Parity Automata and Parity Games

机译:奇偶校验自动机和奇偶校验游戏的仿真关系

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摘要

We adapt the notion of delayed simulation to alternating parity automata and parity games. On the positive side, we show that (ⅰ) the corresponding simulation relation can be computed in polynomial time and (ⅱ) delayed simulation implies language inclusion. On the negative side, we point out that quotienting with respect to delayed simulation does not preserve the language recognized, which means that delayed simulation cannot be used for state-space reduction via merging of simulation equivalent states. As a remedy, we introduce finer, so-called biased notions of delayed simulation where we show quotienting does preserve the language recognized. We propose a heuristic for reducing the size of alternating parity automata and parity games and, as an evidence for its usefulness, demonstrate that it is successful when applied to the Jurdzinski family of parity games.
机译:我们将延迟仿真的概念调整为交替使用奇偶校验自动机和奇偶校验游戏。从积极的方面,我们表明(ⅰ)可以在多项式时间内计算相应的仿真关系,而(ⅱ)延迟仿真意味着可以包含语言。消极的一面,我们指出延迟仿真的商数不能保留公认的语言,这意味着延迟仿真不能用于通过合并仿真等效状态来减少状态空间。作为一种补救措施,我们引入了更精细的延迟仿真的有偏概念,在该概念中,商表明确实保留了公认的语言。我们提出了一种启发式方法,以减少交替的奇偶校验自动机和奇偶校验游戏的大小,并作为其有用性的证据,证明了将其应用于Jurdzinski奇偶校验游戏系列是成功的。

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