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Games Where You Can Play Optimally Without Any Memory

机译:无需任何记忆即可最佳玩的游戏

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摘要

Reactive systems are often modelled as two person antagonistic games where one player represents the system while his adversary represents the environment. Undoubtedly, the most popular games in this context are parity games and their cousins (Rabin, Streett and Muller games). Recently however also games with other types of payments, like discounted or mean-payoff, previously used only in economic context, entered into the area of system modelling and verification. The most outstanding property of parity, mean-payoff and discounted games is the existence of optimal positional (memoryless) strategies for both players. This observation raises two questions: (1) can we characterise the family of payoff mappings for which there always exist optimal positional strategies for both players and (2) are there other payoff mappings with practical or theoretical interest and admitting optimal positional strategies. This paper provides a complete answer to the first question by presenting a simple necessary and sufficient condition on payoff mapping guaranteeing the existence of optimal positional strategies. As a corollary to this result we show the following remarkable property of payoff mappings: if both players have optimal positional strategies when playing solitary one-player games then also they have optimal positional strategies for two-player games.
机译:反应系统通常被建模为两人对战游戏,其中一个玩家代表该系统,而他的对手代表环境。毫无疑问,在这种情况下,最受欢迎的游戏是平价游戏及其堂兄(Rabin,Street和Muller游戏)。但是,最近,以前仅在经济环境中使用的具有其他付款方式的游戏(例如折扣或平均收益)也进入了系统建模和验证领域。平价,均值支付和打折游戏的最突出特性是,双方都存在最佳的位置(无记忆)策略。该观察结果提出了两个问题:(1)我们是否可以刻画出既有针对参与者的最优定位策略的收益映射系列,又有(2)是否存在具有实际或理论兴趣并接受最优定位策略的其他收益映射。本文通过提出一个简单的充要条件,保证了最优定位策略的存在,为第一个问题提供了完整的答案。作为此结果的推论,我们展示了收益映射的以下显着特性:如果两个玩家在玩单独的单人游戏时都具有最佳的位置策略,那么他们也对两人游戏也具有最佳的位置策略。

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