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An Approach of Virtual Prototyping Modeling in Collaborative Product Design

机译:协同产品设计中的虚拟原型建模方法

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The goal of virtual prototyping is to decrease the time and costs in product development and to increase quality and flexibility by providing continuous computer support for the development cycle. This paper investigates and summarizes the existing efforts on collaborative virtual prototyping and digit product modeling. To overcome the weaknesses in the existing work, this study introduces a theory of directed acyclic graph (DAG) and gives definitions to the related concepts, and then provides a modeling method of virtual prototyping based on DAG. In particular, the concepts about this method, such as scene, entity, scene graph, linear scene graph, nonlinear scene graph, are explicitly defined. Following these definitions, the principle and method with regards to building the virtual prototyping for collaborative design are explained through an example. In the end, the paper concludes with the features of the modeling method of virtual prototyping based on DAG. This method benefits that 3D objects from different applications can be joined into one shared scene that can be viewed, manipulated in independent or shared camera positions by different users, thus facilitating collaborative virtual prototyping for remote distributed design.
机译:虚拟样机的目标是通过为开发周期提供持续的计算机支持来减少产品开发的时间和成本,并提高质量和灵活性。本文调查并总结了在协作虚拟样机和数字产品建模方面的现有工作。为克服现有工作中的不足,本研究引入了有向无环图(DAG)的理论,并对相关概念进行了定义,然后提供了一种基于DAG的虚拟样机建模方法。特别是,明确定义了有关此方法的概念,例如场景,实体,场景图,线性场景图,非线性场景图。根据这些定义,将通过一个示例说明有关构建用于协作设计的虚拟原型的原理和方法。最后,总结了基于DAG的虚拟样机建模方法的特点。这种方法的优势在于,可以将来自不同应用程序的3D对象合并到一个共享的场景中,以供不同的用户在独立或共享的相机位置上查看,操作,从而促进远程分布式设计的协作虚拟原型设计。

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