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Design and Implementation of GPDS

机译:GODS的设计与实现

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摘要

In this paper, we describes the design and implementation of Grid-based Parallel and Distributed Simulation environment(GPDS). GPDS not only addresses the problems that it is difficult for parallel and distributed application to achieve its expected performance, because of some obstacles such as deficient computing powers, weakness in fault and security problem, but also supports scalability using Grid technologies. GPDS supports a 3-tier architecture which consists of clients at front end, interaction servers at the middle, and a network of computing resources at back-end including DataBase, which provides three services: Automatic Distribution Service, Dynamic Migration Service and Security Service, designed by UML-based diagrams such like class diagram and interaction diagram. The GPDS has been implemented as Grid Agent(GA) and Simulation Agent(SA) using C++. The object-oriented design and implementation of GA and SA in GPDS provides users with modification, extensibility, flexibility through abstraction, encapsulation and inheritance.
机译:在本文中,我们描述了基于网格的并行和分布式仿真环境(GPDS)的设计和实现。 GPDS不仅解决了由于计算能力不足,故障和安全性问题等障碍而使并行和分布式应用程序难以实现其预期性能的问题,而且还支持使用Grid技术的可伸缩性。 GPDS支持三层体系结构,该体系结构由前端的客户端,中间的交互服务器以及后端的计算资源网络(包括数据库)组成,该数据库包括数据库,该数据库提供三种服务:自动分发服务,动态迁移服务和安全服务,由基于UML的图(例如类图和交互图)设计。 GPDS已使用C ++实现为网格代理(GA)和模拟代理(SA)。 GPDS中GA和SA的面向对象设计和实现通过抽象,封装和继承为用户提供了修改,可扩展性和灵活性。

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