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A Low-Cost Model Acquisition System for Computer Graphics Applications

机译:用于计算机图形学的低成本模型采集系统

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摘要

Most 3D objects in computer graphics are represented as polygonal mesh models. Though techniques like image-based rendering are gaining popularity, a vast majority of applications in computer graphics and animation use such polygonal meshes for representing and rendering 3D objects. High quality mesh models are usually generated through 3D laser scanning techniques. However, even the inexpensive laser scanners cost tens of thousands of dollars and it is difficult for researchers in computer graphics to buy such systems just for model acquisition. In this paper, we describe a simple model acquisition system built from web cams or digital cameras. This low-cost system gives researchers an opportunity to capture and experiment with reasonably good quality 3D models. Our system uses standard techniques from computer vision and computational geometry to build 3D models.
机译:计算机图形学中的大多数3D对象都表示为多边形网格模型。尽管诸如基于图像的渲染之类的技术越来越流行,但是计算机图形和动画中的绝大多数应用程序都使用这种多边形网格来表示和渲染3D对象。高质量的网格模型通常是通过3D激光扫描技术生成的。但是,即使是廉价的激光扫描仪也要花费数万美元,并且计算机图形学的研究人员很难仅仅为了模型获取而购买这种系统。在本文中,我们描述了一个由网络摄像头或数码相机构建的简单模型获取系统。这种低成本的系统为研究人员提供了捕获和试验质量较好的3D模型的机会。我们的系统使用来自计算机视觉和计算几何的标准技术来构建3D模型。

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