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Accelerate Volume Splatting by Using Run Length Encoding

机译:使用游程长度编码加快体积喷射

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摘要

Methods such as splat hierarchies, indexing and lists have been presented by the research society in recently years, to accelerate the splatting, a popular volume rendering algorithm. In this paper, a run length encoding (RLE) accelerated, pre-classification and pre-shade sheet buffer volume splatting algorithm is presented, which can enhance the speed of splatting without trading off image quality. This new technique saves rendering time by employing RLE mechanism so that only voxels of interest are processed in splatting. RLE based data structures are defined to exploit spatial coherence of volume and intermediate rendering images. A fast and accurate sheet buffer splatting method is used in the rendering process, which accelerates the splatting by traversing both the voxel scanline and the image scanline in sheet buffer simultaneously. Experiments practice proves that RLE can efficiently skip over transparent voxels in splatting and high speedup can be obtained by using the proposed algorithm.
机译:近年来,研究团体已经提出了诸如splat层次结构,索引和列表之类的方法,以加速splatting(一种流行的体绘制算法)。提出了一种游程编码(RLE)加速,预分类和阴影前薄板缓冲区体积展开算法,可以在不影响图像质量的前提下提高展开速度。这项新技术通过采用RLE机制节省了渲染时间,因此只有感兴趣的体素会在喷涂过程中进行处理。定义了基于RLE的数据结构,以利用体积和中间渲染图像的空间一致性。渲染过程中使用了一种快速而准确的工作表缓冲区展开方法,该方法通过同时遍历工作表缓冲区中的体素扫描线和图像扫描线来加快创建过程。实验实践证明,RLE可以有效地跳过飞溅中的透明体素,并且通过使用该算法可以获得较高的加速比。

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