首页> 外文会议>International Conference on Architecture of Computing Systems(ARCS 2006); 20060313-16; Frankfurt/Main(DE) >A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering
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A Processor Architecture with Effective Memory System for Sort-Last Parallel Rendering

机译:具有有效存储系统的处理器架构,用于最后一次并行渲染

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摘要

In this paper, a consistency-free memory architecture for sort-last parallel rendering processors with a single frame buffer is proposed to resolve the consistency problem which may occur when more than one rasterizer try to access the data at the same address. Also, the proposed architecture reduces the latency due to pixel cache misses because the rasterizer does not wait until cache miss handling is completed when the pixel cache miss occurs. For these goals, a consistency-free pixel cache architecture and three effective memory systems with consistency-test units are presented. The experimental results show that the proposed architecture can achieve almost linear speedup up to four rasterizers with a single frame buffer.
机译:在本文中,提出了一种具有单帧缓冲区的最后排序并行渲染处理器的无一致性存储器体系结构,以解决一致性问题,当多个光栅化器尝试访问同一地址的数据时可能会发生一致性问题。而且,由于在像素高速缓存未命中发生时光栅化器不等待直到高速缓存未命中处理完成,所以所提出的架构减少了由于像素高速缓存未命中而引起的等待时间。为了实现这些目标,提出了无一致性像素缓存体系结构和具有一致性测试单元的三个有效存储系统。实验结果表明,所提出的体系结构利用单个帧缓冲器最多可以实现多达四个光栅化器的线性加速。

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