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A Definition Approach for an 'Emotional Turing Test'

机译:“情感图灵测试”的定义方法

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摘要

There are lots of modelling approaches for emotional agents. Can they be compared in any way? The intention of this work is to provide a basis for comparison in a small but consistent environment which focuses on the impact of emotions in the decision making of agents. We chose the public goods game with punishment option as a scenario. Why? In this scenario it has been proven that humans show emotional, non-rational reactions. An emotional agent should therefore be able to show the same emotions and the underlying models should be capable of explaining them! The simulation and test environment is designed to allow any emotional agent model. Eventually, human players should not be distinguishable from artificial emotional agents.
机译:有许多用于情感主体的建模方法。可以以任何方式比较它们吗?这项工作的目的是为在一个小而一致的环境中进行比较提供基础,该环境侧重于情感对代理商决策过程的影响。我们选择带有惩罚选项的公益游戏作为场景。为什么?在这种情况下,已经证明人类表现出情感上的,非理性的反应。因此,情感主体应该能够表现出相同的情感,而潜在的模型应该能够解释它们!仿真和测试环境旨在允许任何情感主体模型。最终,人类玩家不应与人工情感主体区分开。

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