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Expressing Complex Mental States Through Facial Expressions

机译:通过面部表情表达复杂的心理状态

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摘要

A face is capable of producing about twenty thousand different facial expres-sions [2]. Many researchers on Virtual Characters have selected a limited set of emotional facial expressions and denned them as basic emotions, which are universally recognized facial expressions. These basic emotions have been well studied since 1969 and employed in many applications [3]. However, real life communication usually entails more complicated emotions. For instance, communicative emotions like "convinced", "persuaded" and "bored" are difficult to describe adequately with basic emotions. Our daily face-to-face interaction is already accompanied by more complex mental states, so an empathic animation system should support them. Compared to basic emotions, complex mental states are harder to model because they require knowledge of temporal changes in facial displays and head movements as opposed to a static snapshot of the facial expression. We address this by building animation models for complex emotions based on video clips of professional actors displaying these emotions.
机译:一张脸能够产生大约两万种不同的面部表情[2]。虚拟角色的许多研究人员选择了一组有限的情感面部表情,并将其定义为基本情感,这是普遍公认的面部表情。这些基本情绪自1969年以来就得到了很好的研究,并已用于许多应用中[3]。但是,现实生活中的交流通常需要更加复杂的情感。例如,很难用基本情感来充分描述诸如“说服”,“说服”和“无聊”之类的交际情感。我们日常的面对面互动已经伴随着更加复杂的心理状态,因此,移情动画系统应该为他们提供支持。与基本情绪相比,复杂的心理状态更难建模,因为它们需要了解面部表情和头部运动的时间变化,而不是面部表情的静态快照。我们通过根据显示这些情绪的专业演员的视频剪辑为复杂情绪建立动画模型来解决此问题。

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