首页> 外文会议>International Conference on Advances in Biometrics(ICB 2006); 20060105-07; Hong Kong(CN) >Classification of Bluffing Behavior and Affective Attitude from Prefrontal Surface Encephalogram During On-Line Game
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Classification of Bluffing Behavior and Affective Attitude from Prefrontal Surface Encephalogram During On-Line Game

机译:在线游戏中前额叶表面脑电图的诈Behavior行为和情感态度分类

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The purpose of this research was to detect the pattern of player's emotional change during on-line game. By defining data processing technique and analysis method for bio-physiological activity and player's bluffing behavior, the classification of affective attitudes during on-line game was attempted. Bluffing behavior displayed during the game was classified into two dimensions of emotional axis based on prefrontal surface electroencephalographic data. Classified bluffing attitudes were: (1) pleasantness/unpleasantness; and (2) honesty/bluffing. A multilayer-perception neural network was used to classify the player state into four attitude categories. Resulting classifier showed moderate performance with 67.03% pleasantness/unpleasantness classification, and 77.51T for honesty/bluffing. The classifier model developed in this study was integrated to on-line game as a form of 'emoticon' which displays facial expression of opposing player's emotional state.
机译:这项研究的目的是检测在线游戏过程中玩家情绪变化的模式。通过定义生物生理活动和玩家虚张声势的数据处理技术和分析方法,尝试对在线游戏中的情感态度进行分类。根据前额表面脑电图数据,将游戏期间显示的虚张声势行为分为情感轴的两个维度。分类的虚张声势态度是:(1)愉快/不愉快; (2)诚实/虚张声势。使用多层感知神经网络将玩家状态分为四个态度类别。所得分类器表现出中等表现,令人愉快/不愉快分类为67.03%,诚实/虚张声势为77.51T。在这项研究中开发的分类器模型已集成到在线游戏中,作为“表情符号”的一种形式,可显示对手玩家情绪状态的面部表情。

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