首页> 外文会议>International Conference on 3D Web Technology; 20040405-08; Monterey,CA(US) >3D Graphics Rendering Time Modeling and Control for Mobile Terminals
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3D Graphics Rendering Time Modeling and Control for Mobile Terminals

机译:移动终端的3D图形渲染时间建模和控制

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摘要

3D graphics has found its way to mobile devices such as Personal Digital Assistants (PDA) and cellular phones. Given their limited battery capabilities, these devices typically have less computational resources available than their counterparts connected to a power supply. Additionally, the workload of 3D graphics applications changes very drastically over time. These different and changing conditions make the creation of 3D content a real challenge for the content creators. To allow the rendering of arbitrary content on a mobile device without the need of ad-hoc content creation. We present a framework to adapt the resolution of 3D objects to the available processing resources. An MPEG-4 scalable geometry decoder is used to change the resolution and an analytical model of the workload of a mobile renderer is presented for controlling the scalable decoder. Because of the scarce computational resources, a good balance between accuracy and complexity is needed. The presented approach has an error and a complexity overhead of less than 10% for most practical cases.
机译:3D图形已发现可用于个人数字助理(PDA)和蜂窝电话之类的移动设备。由于它们的电池容量有限,因此这些设备通常比连接到电源的同类设备具有更少的可用计算资源。此外,随着时间的流逝,3D图形应用程序的工作量将发生巨大变化。这些不同且不断变化的条件使3D内容的创建成为内容创建者的真正挑战。允许在移动设备上呈现任意内容而无需临时创建内容。我们提出了一个框架,以使3D对象的分辨率适应可用的处理资源。 MPEG-4可缩放几何解码器用于更改分辨率,并且提出了用于控制可缩放解码器的移动渲染器工作负载的分析模型。由于缺乏计算资源,因此需要在准确性和复杂性之间取得良好的平衡。对于大多数实际情况,所提出的方法具有错误和小于10%的复杂性开销。

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