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THE STUDY ON THE TECHNOLOGY OF COLLISION DETECTION IN VIRTUAL REALITY ENVIRONMENT

机译:虚拟现实环境中的碰撞检测技术研究

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摘要

Collision detection acts as an important role in Virtual Reality Environment (VRE), the Layered Bounding Box (LBB) algorithm can effectively resolve the inherent complexity of computing in collision detection. With the number of objects increasing, the burden of the collision detection will dramatically increase in VRE. This paper discusses the LBB algorithm and proposes an improved object-oriented algorithm in VRE, which can greatly reduce the computation costs of collision detection in VRE system with no losing of the accuracy.
机译:碰撞检测在虚拟现实环境(VRE)中起着重要作用,分层边界框(LBB)算法可以有效解决碰撞检测中计算的固有复杂性。随着对象数量的增加,碰撞检测的负担将大大增加VRE。本文讨论了LBB算法,提出了一种改进的VRE面向对象算法,可以在不降低精度的前提下,大大降低VRE系统中碰撞检测的计算成本。

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