首页> 外文会议>International ACM SIGGROUP Conference on Supporting Group Work; 20031109-20031112; Sundial Resort on Sanibel Island,FL; US >Designed for Unanticipated Use: Common Artefacts as Design Principle for CSCW Applications
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Designed for Unanticipated Use: Common Artefacts as Design Principle for CSCW Applications

机译:专为意外使用而设计:作为CSCW应用程序的设计原则的常见伪像

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Common artefacts have been identified as fundamental characteristics for framing activities in workplaces. Mike Robinson's article 'Design for unanticipated use...' conceptualised and defined the dimensions of common artefacts as consisting of predictability, peripheral awareness, implicit communication, double level language and overview. These dimensions have often been used in explaining unexpected uses of different applications and systems. In this paper, experiences from common artefacts as CSCW application design principles, indicating that unanticipated uses are expected and further supported, are discussed. Two distinct cases, a physical room and a software application, are presented, and some examples of the realisation of different dimensions are elaborated. It is concluded that the support for common artefacts can be designed, to a certain extent, and that such support can make applications more suitable for unanticipated uses.
机译:常见的伪影已被确定为在工作场所中构图活动的基本特征。迈克·罗宾逊(Mike Robinson)的文章“非预期用途的设计...”概念化并定义了常见伪像的维度,包括可预测性,外围感知,隐式交流,双层语言和概述。这些尺寸通常用于解释不同应用程序和系统的意外使用。在本文中,讨论了来自作为CSCW应用程序设计原则的常见伪像的经验,这些经验表明,意料之外的用途是可以预期的并得到进一步支持。介绍了两种不同的情况,一个物理房间和一个软件应用程序,并阐述了实现不同维度的一些示例。结论是,可以在一定程度上设计出对常见伪像的支持,并且这种支持可以使应用程序更适合于意外用途。

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