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Designing Games for Everyone: The Expanded Game Experience Model

机译:为所有人设计游戏:扩展的游戏体验模型

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In this paper, we introduce and discuss a theoretical framework that can be used for designing and understanding game experiences in their situated contexts. The framework illustrates the fact that the design process for casual games, which values acceptability, accessibility, simplicity, and flexibility in game design, has become relevant for more than just casual games. The framework specifically addresses such changes within digital games culture, changes that have been embodied in phenomena such as casual and social games.
机译:在本文中,我们介绍并讨论了可用于设计和理解其所处环境中的游戏体验的理论框架。该框架说明了一个事实,即休闲游戏的设计过程重视游戏设计中的可接受性,可访问性,简单性和灵活性,而不仅仅是休闲游戏,它已经变得越来越重要。该框架专门解决了数字游戏文化中的此类变化,这些变化已体现在休闲和社交游戏等现象中。

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