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Single Webcam 3D Tracking for Video Games

机译:视频游戏的单个网络摄像头3D跟踪

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摘要

This contribution presents an easy to implement 3D tracking approach that works with a single standard webcam. We describe the algorithm and show that it is well suited for being used as an intuitive interaction method in 3D video games. The algorithm can detect and distinguish multiple objects in real-time and obtain their orientation and position relative to the camera. The trackable objects are equipped with planar patterns of five visual markers. By tracking (stereo) glasses worn by the user and adjusting the in-game camera's viewing frustum accordingly, the well-known immersive "screen as a window" effect can be achieved, even without the use of any special tracking equipment.
机译:此贡献提供了一种易于实现的3D跟踪方法,该方法可与单个标准网络摄像头一起使用。我们描述了该算法,并表明它非常适合用作3D视频游戏中的直观交互方法。该算法可以实时检测和区分多个对象,并获得它们相对于相机的方向和位置。可跟踪对象配备有五个视觉标记的平面图案。通过跟踪用户佩戴的(立体)眼镜并相应地调整游戏中摄像机的观看视锥,即使不使用任何特殊的跟踪设备,也可以实现众所周知的沉浸式“屏幕为窗口”效果。

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