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Intelligent Camera Using a Finite-State Machine (FSM)

机译:使用有限状态机(FSM)的智能相机

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Virtual reality (VR), a technology field that implements human– computer interaction, creates a reality that does not really exist; provides new and changed environments for humans to recognize. A significant amount of VR content is produced in Korea by small businesses or start-ups, and more than 50% of VR content companies are involved in developing content related to video entertainment, such as games [11]. The game screen depicts scenes seen through a virtual camera installed in a 3D space. Cameras in the game are virtual, without substance, but they work on the same principle as real cameras. Various technologies and testing processes for camera editing have been developed for both 'real' cameras and VR camera work. Nevertheless, depending on momentary changes in characters' various actions and situations, it still takes a lot of effort and time for filming directors to set up, edit, and provide camera locations to users. This has resulted in an increased need for intelligent camera functions, as well as heightened technical demands to automatically judge behavior, dialogue, and blind spots in camera images—intelligent control. Accordingly, considerable research has been focused recently on applying intelligent cameras to story creation to determine and analyze the behavior between real interacting with simulated VR. This paper proposes an intelligent camera imaging technique using artificial intelligence's FSM technology within the Unity game engine to control the camera. The solution is based on the Hitchcock rule widely used in camera-shooting technique. The FSM accepts inputs from the outside and changes the current state over time, and it can also change the current state according to certain rules by which input is entered from the outside
机译:虚拟现实(VR)是实现人机交互的技术领域,它创造了一个并不存在的现实。提供新的和变化的环境,供人类识别。小型企业或初创企业在韩国生产了大量的VR内容,超过50%的VR内容公司参与开发与视频娱乐相关的内容,例如游戏[11]。游戏屏幕描绘了通过安装在3D空间中的虚拟摄像机看到的场景。游戏中的摄影机是虚拟的,没有实体,但是它们的工作原理与真实摄影机相同。已经针对“真实”相机和VR相机工作开发了多种用于相机编辑的技术和测试过程。然而,取决于角色的各种动作和情况的瞬时变化,拍摄导演仍然需要花费大量的精力和时间来设置,编辑并向用户提供相机位置。这导致对智能相机功能的需求增加,并且对自动判断相机图像中的行为,对话和盲点(智能控制)的技术要求也越来越高。因此,近来大量的研究集中在将智能相机应用于故事创作上,以确定和分析真实与模拟VR交互之间的行为。本文提出了一种智能摄像机成像技术,该技术在Unity游戏引擎中使用人工智能的FSM技术来控制摄像机。该解决方案基于广泛应用于相机拍摄技术中的Hitchcock规则。 FSM接受来​​自外部的输入并随时间更改当前状态,它也可以根据某些规则从外部输入输入来更改当前状态

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