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Adaptive stimulus selection in ERP-based brain-computer interfaces by maximizing expected discrimination gain

机译:通过最大化预期的识别增益,在基于ERP的脑机界面中进行自适应刺激选择

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Brain-computer interfaces (BCIs) can provide an alternative means of communication for individuals with severe neuromuscular limitations. The P300-based BCI speller relies on eliciting and detecting transient event-related potentials (ERPs) in electroencephalography (EEG) data, in response to a user attending to rarely occurring target stimuli amongst a series of non-target stimuli. However, in most P300 speller implementations, the stimuli to be presented are randomly selected from a limited set of options and stimulus selection and presentation are not optimized based on previous user data. In this work, we propose a data-driven method for stimulus selection based on the expected discrimination gain metric. The data-driven approach selects stimuli based on previously observed stimulus responses, with the aim of choosing a set of stimuli that will provide the most information about the user's intended target character. Our approach incorporates knowledge of physiological and system constraints imposed due to real-time BCI implementation. Simulations were performed to compare our stimulus selection approach to the row-column paradigm, the conventional stimulus selection method for P300 spellers. Results from the simulations demonstrated that our adaptive stimulus selection approach has the potential to significantly improve performance from the conventional method: up to 34% improvement in accuracy and 43% reduction in the mean number of stimulus presentations required to spell a character in a 72-character grid. In addition, our greedy approach to stimulus selection provides the flexibility to accommodate design constraints.
机译:脑机接口(BCI)可以为患有严重神经肌肉限制的个体提供另一种交流方式。基于P300的BCI拼写器依赖于激发和检测脑电图(EEG)数据中的瞬态事件相关电位(ERP),以响应用户参与一系列非目标刺激中很少发生的目标刺激。但是,在大多数P300拼写器实现中,要显示的刺激是从一组有限的选项中随机选择的,并且刺激选择和显示并没有基于先前的用户数据进行优化。在这项工作中,我们提出了一种基于期望的鉴别增益度量的数据驱动的刺激选择方法。数据驱动的方法基于先前观察到的刺激响应来选择刺激,目的是选择一组刺激,该刺激将提供有关用户预期目标角色的最多信息。我们的方法结合了由于实时BCI实施而产生的生理和系统约束方面的知识。进行了仿真,以将我们的刺激选择方法与行列范式(P300拼写者的常规刺激选择方法)进行比较。仿真结果表明,我们的自适应刺激选择方法具有显着提高传统方法性能的潜力:在字母拼写中,每个字符所需要的刺激提示的平均准确度提高34%,而平均呈现次数降低43%。 72个字符的网格。另外,我们贪婪的激励选择方法为适应设计约束提供了灵活性。

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