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Quadtree based path planning for Unmanned Ground Vehicle in unknown environments

机译:未知环境中基于四叉树的无人地面车辆路径规划

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In this research is began with an attempt to operate the Unmanned Ground Vehicle(UGV) in unknown environments. We present a heuristic-based path planning algorithm for generating smooth and optimal paths. UGV operating in outdoor environments must deal with new objects during traversal. Path planning in occupied area must be incremental to accommodate new information and must use efficient representations. But geneal grid-based representation is dealing with a lagre amount of information about obstacles and free space. And the system performance is slow as a result. Hence we propose the use of quadtree to improve computation speed and memory requirements. Also the path planner needs to generate paths intended to be phsically realizable by vehicles with constrained dynamics. So we use a simple model of vehicle dynamics to search on a multi resolution.
机译:在这项研究中,我们开始尝试在未知环境中操作无人地面车辆(UGV)。我们提出了一种基于启发式的路径规划算法,用于生成平滑和最佳的路径。在室外环境中运行的UGV在遍历期间必须处理新对象。占用区域中的路径规划必须是渐进式的,以容纳新信息,并且必须使用有效的表示形式。但是基于网格的通用表示方式正在处理有关障碍物和自由空间的大量信息。结果,系统性能变慢。因此,我们建议使用四叉树来提高计算速度和内存需求。路径规划者还需要生成旨在由动力学受限的车辆在物理上实现的路径。因此,我们使用车辆动力学的简单模型来搜索多分辨率。

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