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Wrong in the Right Way: Balancing Realism Against Other Constraints in Simulation-Based Training

机译:正确方法的错误:在基于仿真的培训中平衡现实与其他约束

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There is an unspoken but pervasive assumption that the human behavior representations which populate simulation-based training systems must exhibit realistic behavior if the training is to be effective. This assumption motivates the continual calls to improve the realism of computer-generated forces and reflects the concern that human behavior representations that are 'brittle' or too predictable will lead to a negative transfer of training. The emphasis on realism as the panacea for simulation-based training has led many researchers to overlook significant issues in the development of human behavior representations for training. Chief among these is that it is ultimately an empirical matter to determine how much realism is needed to meet training objectives in any given situation. In this paper, we describe a development methodology that specifically balances the need for sufficient realism in simulation-based training against the competing requirements for affordable, tractable and effective human behavior representations. The essential feature of this method is a focus on representing behavior at a 'tactical' level by way of a finite state machine. Although finite state models of human behavior are hardly novel, they are perspicuous representations that can be used to communicate the behavior of models to subject matter experts for review, and given the appropriate user interface, even modification. What is novel about our method is the ability to integrate the finite state models with other formalisms, allowing the incremental additions of fidelity where more sophisticated behavior is required.
机译:有一个不言而喻但普遍的假设,即,要使训练有效,组成基于模拟的训练系统的人类行为表示必须表现出现实的行为。这种假设促使人们不断呼吁改善计算机生成的力量的真实性,并反映出人们的担忧,即“脆弱”或过于可预测的人类行为表示将导致培训的负面转移。强调现实主义是基于模拟的训练的灵丹妙药,导致许多研究人员忽略了训练中人类行为表示形式发展中的重大问题。其中最主要的是,确定在任何给定情况下满足培训目标需要多少现实感最终都是经验性问题。在本文中,我们描述了一种开发方法,该方法特别平衡了基于模拟的培训中对足够现实性的需求与对负担得起,易处理且有效的人类行为表示形式的竞争要求。这种方法的本质特征是着重于通过有限状态机在“战术”层面上表现行为。尽管人类行为的有限状态模型并不是很新颖,但是它们却是显而易见的表示形式,可用于将模型的行为传达给主题专家进行审查,并提供适当的用户界面,甚至进行修改。我们的方法的新颖之处在于能够将有限状态模型与其他形式主义进行集成,从而在需要更复杂行为的情况下允许增加保真度。

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