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Controlling Narrative Generation with Planning Trajectories: The Role of Constraints

机译:用计划轨迹控制叙事产生:约束的作用

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AI planning has featured in a number of Interactive Storytelling prototypes: since narratives can be naturally modelled as a sequence of actions it is possible to exploit state of the art planners in the task of narrative generation. However the characteristics of a "good" plan, such as optimality, aren't necessarily the same as those of a "good" narrative, where errors and convoluted sequences may offer more reader interest, so some narrative structuring is required. We have looked at injecting narrative control into plan generation through the use of PDDL3.0 state trajectory constraints which enable us to express narrative control information within the planning representation. As part of this we have developed an approach to planning with trajectory constraints. The approach decomposes the problem into a set of smaller subproblems using the temporal orderings described by the constraints and then solves them incrementally. In this paper we outline our method and present results that illustrate the potential of the approach.
机译:AI规划已在许多交互式讲故事原型中发挥作用:由于可以将叙事自然地建模为一系列动作,因此可以在叙事生成任务中利用最先进的规划师。但是,“好的”计划的特征(例如最优性)不一定与“好的”叙事的特征相同,后者的错误和复杂的序列可能会使读者更加感兴趣,因此需要一些叙事结构。我们已经研究了通过使用PDDL3.0状态轨迹约束将叙事控制注入到计划生成中,这些约束使我们能够在计划表示中表达叙事控制信息。作为其一部分,我们开发了一种在轨迹约束下进行规划的方法。该方法使用约束描述的时间顺序将问题分解为一组较小的子问题,然后逐步解决它们。在本文中,我们概述了我们的方法,并给出了说明该方法潜力的结果。

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