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Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement

机译:使用动作捕捉数据增强手势动画以提供全身参与

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摘要

Effective speakers engage their whole body when they gesture. It is difficult, however, to create such full body motion in animated agents while still supporting a large and flexible gesture set. This paper presents a hybrid system that combines motion capture data with a procedural animation system for arm gestures. Procedural approaches are well suited to supporting a large and easily modified set of gestures, but are less adept at producing subtle, full body movement. Our system aligns small motion capture samples of lower body movement, and procedurally generated spine rotation, with gesture strokes to create convincing full-body movement. A combined prediction model based on a Markov model and association rules is used to select these clips. Given basic information on the stroke, the system is fully automatic. A user study compares three cases: the model turned off, and two variants of our algorithm. Both versions of the model were shown to be preferable to no model and guidance is given on which variant is preferable.
机译:有效的讲话者在打手势时会吸引整个身体。但是,很难在动画特工中创建这样的全身运动,同时仍然支持大而灵活的手势集。本文提出了一种混合系统,该系统将运动捕获数据与用于手臂手势的过程动画系统相结合。程序方法非常适合于支持大型且易于修改的手势集,但不善于产生微妙的全身运动。我们的系统通过手势笔触对下半身运动的小运动捕获样本和程序生成的脊柱旋转进行对齐,以产生令人信服的全身运动。基于马尔可夫模型和关联规则的组合预测模型用于选择这些剪辑。给定有关行程的基本信息,该系统是全自动的。一项用户研究比较了三种情况:模型已关闭,以及我们算法的两种变体。该模型的两个版本均显示出优于没有模型的版本,并给出了有关哪种版本更可取的指南。

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