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N-dimension geometry used in the design of a Dynamic neural-network pattern-recognition system

机译:动态神经网络模式识别系统设计中使用的N维几何

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If the main features, or the skeleton (e.g., the corner points and the boundary lines,) of a 3D moving object can be represented by an ND analog vector, then the whole history of movement (rotation, translation, deformation, etc.) of this object can be described by an ND curve in the ND state space. Each point on the curve corresponds to a snap-shot of the 3D object at a certain time during the course of movement. We can approximate this ND curve by an ND broken line just like the linearization of a 2D curve by a 2D broken line. But the linearization of a branch of an ND curve is just to apply the ND convex operation to the two end points of this branch. Therefore remembering all the end points (or all the extreme points) in the ND curve will allow us to approximately reconstruct the ND curve, or the whole 3D object's moving history, by means of the simple mathematical operation, the ND convex operation. Based on this ND geometry principle, a very simple, yet very robust, and very accurate dynamic neural network system (a computer graphic program) is proposed for recognizing any moving object not only by its static images, but also by the special way this object moves.
机译:如果3D运动物体的主要特征或骨骼(例如,拐角点和边界线)可以用ND模拟矢量表示,则整个运动历史(旋转,平移,变形等)可以通过ND状态空间中的ND曲线来描述该对象的特征。曲线上的每个点都对应于运动过程中特定时间的3D对象快照。我们可以通过ND折线近似该ND曲线,就像通过2D折线将2D曲线线性化一样。但是,ND曲线分支的线性化只是将ND凸运算应用于该分支的两个端点。因此,记住ND曲线中的所有端点(或所有极限点)将使我们能够通过简单的数学运算(即ND凸运算)近似地重建ND曲线或整个3D对象的移动历史。基于这种ND几何原理,提出了一种非常简单但非常鲁棒且非常精确的动态神经网络系统(计算机图形程序),不仅可以通过其静态图像,而且可以通过该对象的特殊方式来识别任何运动对象。动作。

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