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Research of the Design of a Scene Simulation General Framework

机译:场景仿真通用框架设计研究

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Aiming at the issue that occurs many repeated work when developing scene simulation system, proposed a method of the scene simulation general framework design, and designed the framework including scene edit, scenario parse, initial configure, model drive and viewpoint control; aiming at the demand of the componentization of the entities in the scene simulation, proposed a method of component-based 3D entities modeling, and realized the dynamic loading and special driving of each component by the technology called configuration table and memory mapping. Through the development and application of a typical surface warfare scene simulation system, proved the practicability of the general framework.
机译:针对开发场景仿真系统时发生多次重复工作的问题,提出了一种场景仿真通用框架设计方法,并设计了包括场景编辑,场景解析,初始配置,模型驱动和视点控制的框架。针对场景仿真中实体组件化的需求,提出了一种基于组件的3D实体建模方法,并通过配置表和内存映射技术实现了各个组件的动态加载和特殊驱动。通过开发和应用典型的水面作战场景仿真系统,证明了通用框架的实用性。

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