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A learning-based approach for automated quality assessment of computer-rendered images

机译:一种基于学习的方法,可以自动评估计算机渲染图像的质量

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Computer generated images are common in numerous computer graphics applications such as games, modeling, and simulation. There is normally a tradeoff between the time allocated to the generation of each image frame and and the quality of the image, where better quality images require more processing time. Specifically, in the rendering of 3D objects, the surfaces of objects may be manipulated by subdividing them into smaller triangular patches and/or smoothing them so as to produce better looking renderings. Since unnecessary subdivision results in increased rendering time and unnecessary smoothing results in reduced details, there is a need to automatically determine the amount of necessary processing for producing good quality rendered images. In this paper we propose a novel supervised learning based methodology for automatically predicting the quality of rendered images of 3D objects. To perform the prediction we train on a data set which is labeled by human observers for quality. We are then able to predict the quality of renderings (not used in the training) with an average prediction error of roughly 20%. The proposed approach is compared to known techniques and is shown to produce better results.
机译:计算机生成的图像在许多计算机图形应用程序(例如游戏,建模和仿真)中很常见。通常,在分配给每个图像帧的生成时间与图像质量之间要进行权衡,其中质量更好的图像需要更多的处理时间。具体地,在3D对象的渲染中,可以通过将对象的表面细分为较小的三角形斑块和/或使其平滑化来操纵对象的表面,以产生看起来更好的渲染。由于不必要的细分会导致渲染时间增加,而不必要的平滑会导致细节减少,因此需要自动确定用于生成高质量渲染图像的必要处理量。在本文中,我们提出了一种新颖的基于监督学习的方法,用于自动预测3D对象的渲染图像的质量。为了执行预测,我们在人类观察者标记的质量数据集上进行训练。然后,我们可以预测渲染质量(训练中未使用),其平均预测误差约为20%。将所提出的方法与已知技术进行比较,并显示出更好的结果。

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