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Avatars: The Other Side of Proteus's Mirror A Study into Avatar Choice Regarding Perception

机译:化身:变形神镜的另一面-关于感知的头像选择研究

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摘要

The trend for online interactions, can be regarded as being 'anti-socially social', meaning that a great deal of time is spent playing, working and socializing with the internet serving as the communication conduit. Within that Virtual Social Environment very deep relationships are formed and maintained without the parties ever having met each other face-to-face. Raising the question how much does the physical appearance of an avatar influence the perception of the person behind it? Are relationships informed by appearance even in the virtual world and what implications does that have for second language acquisition? This paper leads to a small-scale research project where a selection of avatars with various racially identifiable characteristics were used to identify which avatars a second language speaker would feel more at ease interacting with in the target language. The resultant research aims to test three hypotheses regarding preferred avatar choice for second language users based solely on perceptions.
机译:在线互动的趋势可以被认为是“反社会的社交”,这意味着要花费大量的时间在玩,工作和社交上,而互联网是作为沟通渠道。在虚拟社会环境中,无需双方面对面见面就可以建立和维持非常深厚的关系。提出一个问题:化身的外表在多大程度上影响其背后的人的感知?即使在虚拟世界中,关系也会通过外观来告知吗?这对第二语言习得有什么影响?本文导致了一个小规模的研究项目,其中使用了具有各种种族可识别特征的化身的选择来识别第二语言使用者更容易与目标语言进行交互的化身。结果研究旨在检验关于仅基于感知的第二语言用户偏好的化身选择的三个假设。

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