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Augmented Skeleton Space Transfer for Depth-Based Hand Pose Estimation

机译:基于深度的手部姿势估计的增强骨架空间传递

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Crucial to the success of training a depth-based 3D hand pose estimator (HPE) is the availability of comprehensive datasets covering diverse camera perspectives, shapes, and pose variations. However, collecting such annotated datasets is challenging. We propose to complete existing databases by generating new database entries. The key idea is to synthesize data in the skeleton space (instead of doing so in the depth-map space) which enables an easy and intuitive way of manipulating data entries. Since the skeleton entries generated in this way do not have the corresponding depth map entries, we exploit them by training a separate hand pose generator (HPG) which synthesizes the depth map from the skeleton entries. By training the HPG and HPE in a single unified optimization framework enforcing that 1) the HPE agrees with the paired depth and skeleton entries; and 2) the HPG-HPE combination satisfies the cyclic consistency (both the input and the output of HPG-HPE are skeletons) observed via the newly generated unpaired skeletons, our algorithm constructs a HPE which is robust to variations that go beyond the coverage of the existing database. Our training algorithm adopts the generative adversarial networks (GAN) training process. As a by-product, we obtain a hand pose discriminator (HPD) that is capable of picking out realistic hand poses. Our algorithm exploits this capability to refine the initial skeleton estimates in testing, further improving the accuracy. We test our algorithm on four challenging benchmark datasets (ICVL, MSRA, NYU and Big Hand 2.2M datasets) and demonstrate that our approach outperforms or is on par with state-of-the-art methods quantitatively and qualitatively.
机译:训练基于深度的3D手部姿势估计器(HPE)的成功至关重要的是,涵盖各种相机视角,形状和姿势变化的全面数据集的可用性。但是,收集此类带注释的数据集具有挑战性。我们建议通过生成新的数据库条目来完善现有数据库。关键思想是在骨架空间中合成数据(而不是在深度图空间中合成),这使操作数据条目的方法变得简单而直观。由于以这种方式生成的骨骼条目没有相应的深度图条目,因此我们通过训练一个单独的手势生成器(HPG)来利用它们,该手势合成器从骨骼条目中合成深度图。通过在单个统一的优化框架中训练HPG和HPE,以强制执行以下操作:1)HPE同意配对的深度和骨架条目;和2)HPG-HPE组合满足通过新生成的未配对骨架观察到的循环一致性(HPG-HPE的输入和输出均为骨架),我们的算法构造了一个HPE,该HPE对于超出现有数据库。我们的训练算法采用生成对抗网络(GAN)训练过程。作为副产品,我们获得了一种手姿势识别器(HPD),它能够挑选出逼真的手姿势。我们的算法利用此功能完善了测试中的初始骨架估计,从而进一步提高了准确性。我们在四个具有挑战性的基准数据集(ICVL,MSRA,NYU和Big Hand 2.2M数据集)上测试了我们的算法,并证明了我们的方法在定量和定性方面均优于或与最新方法相当。

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