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A framework for immersive VR and full-body avatar interaction

机译:沉浸式VR和全身头像交互的框架

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We present a new software framework for the development of immersive collaborative virtual reality applications with emphasis on full-body interaction with virtual humans. The framework is designed to be scalable and adaptable to different hardware configurations, using either commodity or more expensive hardware setups. High level programming abstractions handle object replication and communication channels for configurations based on multiple rendering nodes. The system provides tools for full-body character animation, real-time full-body tracking and retargeting to virtual humans, including motion reconstruction from a small set of sensors. Such capabilities allow new full-body interaction metaphors to be developed in fixed or user-perspective stereo visualization. The framework is scalable, customizable, cross-platform and it is only based on tools with source code available.
机译:我们提出了一个新的软件框架,用于开发沉浸式协作虚拟现实应用程序,重点是与虚拟人的全身互动。该框架设计为可扩展的,并且可以使用商品或更昂贵的硬件设置来适应不同的硬件配置。高级编程抽象为基于多个渲染节点的配置处理对象复制和通信通道。该系统提供了用于全身角色动画,实时全身跟踪和重新定向到虚拟人的工具,包括从一小组传感器进行运动重建的工具。这种功能允许在固定的或用户角度的立体可视化中开发新的全身交互隐喻。该框架是可扩展的,可定制的,跨平台的,并且仅基于具有可用源代码的工具。

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