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Automatic 3D selection technique assignment using real-time scenario analysis

机译:使用实时场景分析进行自动3D选择技术分配

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Selection in 3D virtual environments can vary wildly depending on the context of the selection. Scene attributes such as object velocity, scene density, and user's cursor velocity can impact the user's ability to accurately select an object. Many 3D selection techniques have been explored, and are usually optimal for a specific set of conditions. As a result, software developers must compromise by choosing a single technique that works well on average, but is lacking in at least one scenario. We present a preliminary study that explores the feasibility of new autoselection algorithms that automatically determines the most appropriate selection technique in real-time, thus leveraging the performance benefits of each technique. We evaluated the techniques across three levels of scene density and three levels of object velocity.
机译:3D虚拟环境中的选择可能会根据选择的上下文而千差万别。场景属性(例如对象速度,场景密度和用户的光标速度)会影响用户准确选择对象的能力。已经探索了许多3D选择技术,通常对于特定的一组条件是最佳的。结果,软件开发人员必须通过选择一种平均效果很好的技术来折衷,但是至少在一种情况下是缺乏的。我们提出了一项初步研究,探讨了新的自动选择算法的可行性,该算法可以实时自动确定最合适的选择技术,从而充分利用每种技术的性能优势。我们评估了三个级别的场景密度和三个级别的物体速度的技术。

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