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Depth-color image registration for 3D surface texture construction using kinect camera system

机译:使用kinect相机系统进行3D表面纹理构造的深度图像配准

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摘要

Today some camera systems provide various opportunities to the scientists in computer vision since they capture color and depth images of a scene simultaneously. This paper presents a new 3D model construction and surface texture mapping technique for real object images captured by Microsoft (MS) Kinect camera system. Our ultimate goal is to construct textured 3D model of the real objects. To achieve this goal, we perform depth-color image registration based on “Scale Invariant Feature Transform” (SIFT) and “Speeded-Up Robust Features” (SURF) features, Hough transform, and least squares optimization. After the registration, using the depth image, non-textured 3D model is created and finally color image is mapped on top of the 3D model of the object based on Delaunay triangulation. In the experiment section, three objects having different sizes and shapes are examined. Their textured 3D models are constructed without significant problems.
机译:如今,某些摄像头系统为计算机视觉领域的科学家提供了各种机会,因为它们可以同时捕获场景的彩色和深度图像。本文针对Microsoft(MS)Kinect相机系统捕获的真实物体图像,提出了一种新的3D模型构建和表面纹理映射技术。我们的最终目标是构建真实对象的纹理3D模型。为了实现此目标,我们基于“尺度不变特征变换”(SIFT)和“加速鲁棒特征”(SURF)特征,霍夫变换和最小二乘优化执行深度彩色图像配准。注册后,使用深度图像创建无纹理的3D模型,最后根据Delaunay三角剖分将彩色图像映射到对象的3D模型的顶部。在实验部分,检查了具有不同大小和形状的三个对象。他们的纹理3D模型的构建没有重大问题。

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