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Congestion Control Based on Cross-Layer Game Optimization in Wireless Mesh Networks

机译:无线网格网络中基于跨层博弈优化的拥塞控制

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Due to the attractive characteristics of high capacity, high-speed, wide coverage and low transmission power, Wireless Mesh Networks become the ideal choice for the next-generation wireless communication systems. However, the network congestion of WMNs deteriorates the quality of service provided to end users. Game theory optimization model is a novel modeling tool for the study of multiple entities and the interaction between them. On the other hand, cross-layer design is shown to be practical for optimizing the performance of network communications. Therefore, a combination of the game theory and cross-layer optimization, named cross-layer game optimization, is proposed to reduce network congestion in WMNs. In this paper, the network congestion control in the transport layer and multi-path flow assignment in the network layer of WMNs are investigated. The proposed cross-layer game optimization algorithm is then employed to enable source nodes to change their set of paths and adjust their congestion window according to the round-trip time to achieve a Nash equilibrium. Finally, evaluation results show that the proposed cross-layer game optimization scheme achieves high throughput with low transmission delay
机译:由于高容量,高速,覆盖范围广,传输功率低等吸引人的特性,无线网状网络成为下一代无线通信系统的理想选择。但是,WMN的网络拥塞会降低提供给最终用户的服务质量。博弈论优化模型是一种用于研究多个实体及其之间相互作用的新颖建模工具。另一方面,跨层设计对于优化网络通信的性能非常实用。因此,提出了博弈论和跨层优化的结合,称为跨层博弈优化,以减少WMN中的网络拥塞。本文研究了WMNs在传输层的网络拥塞控制和网络层的多径流分配。然后采用提出的跨层博弈优化算法,使源节点能够根据往返时间更改其路径集并调整其拥塞窗口,以达到Nash平衡。最后,评估结果表明,所提出的跨层博弈优化方案实现了高吞吐量,低传输延迟。

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