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A note on stationary stable profiles of networked evolutionary games

机译:关于网络进化博弈的平稳态势的注记

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Given a networked evolutionary game (NEG), if there is a positive integer T such that the trajectory from any initial profile becomes constant after the time step T, then each profile of each trajectory after the time step T is called a stationary stable profile (SSP). For finite-player NEGs, an equivalent condition for the existence of SSPs is given in [D. Cheng, F. He, H. Qi, and T. Xu. Modeling, analysis and control of networked evolutionary games. IEEE Transactions on Automatic Control, 60(9):2402-2415, Sept 2015.], which is actually an algorithm for verifying the existence of SSPs for such games. In this paper, we prove that it is undecidable whether an infinite-player NEG has an SSP, i.e., there exists no algorithm for verifying the existence of SSPs of infinite-player NEGs.
机译:给定一个网络进化博弈(NEG),如果存在一个正整数T,使得任何初始轮廓的轨迹在时间步长T之后变为常数,则时间步长T之后的每个轨迹的每个轮廓都称为静止稳定轮廓( SSP)。对于有限玩家NEG,[D中给出了SSP存在的等效条件。 Cheng F. He,H H. Qi和T. Xu。网络进化游戏的建模,分析和控制。 IEEE Transactions on Automatic Control,60(9):2402-2415,2015年9月。],这实际上是一种验证此类游戏中SSP是否存在的算法。在本文中,我们证明了无限玩家NEG是否具有SSP尚不确定,即,不存在用于验证无限玩家NEG的SSP的算法。

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