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Tracking humans interacting with the environment using efficient hierarchical sampling and layered observation models

机译:使用有效的分层采样和分层的观察模型来跟踪人类与环境的交互

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We present a markerless tracking system for unconstrained human motions which are typical for everyday manipulation tasks. Our system is capable of tracking a high-dimensional human model (51 DOF) without constricting the type of motion and the need for training sequences. The system reliably tracks humans that frequently interact with the environment, that manipulate objects, and that can be partially occluded by the environment. We describe and discuss two key components that substantially contribute to the accuracy and reliability of the system. First, a sophisticated hierarchical sampling strategy for recursive Bayesian estimation that combines partitioning with annealing strategies to enable efficient search in the presence of many local maxima. Second, a simple yet effective appearance model that allows for the combination of shape and appearance masks to implicitly deal with two cases of environmental occlusions by (1) subtracting dynamic non-human objects from the region of interest and (2) modeling objects (e.g. tables) that both occlude and can be occluded by human subjects. The appearance model is based on bit representations that makes our algorithm well suited for implementation on highly parallel hardware such as commodity GPUs. Extensive evaluations on the HumanEva2 benchmarks show the potential of our method when compared to state-of-the-art Bayesian techniques. Besides the HumanEva2 benchmarks, we present results on more challenging sequences, including table setting tasks in a kitchen environment and persons getting into and out of a car mock-up.
机译:我们为无约束的人体动作提供了一种无标记的跟踪系统,这对于日常的操纵任务来说是很典型的。我们的系统能够跟踪高维人体模型(51 DOF),而不会限制动作的类型和训练序列的需求。该系统可靠地跟踪与环境频繁互动,操纵对象并且可能被环境部分遮挡的人员。我们描述并讨论了两个关键组成部分,它们对系统的准确性和可靠性做出了重大贡献。首先,一种用于递归贝叶斯估计的复杂分层采样策略,将分区与退火策略结合在一起,可以在存在许多局部最大值的情况下进行有效搜索。第二,一个简单而有效的外观模型,允许形状和外观蒙版的组合隐式处理两种环境遮挡情况,方法是:(1)从感兴趣区域中减去动态非人类对象,以及(2)对对象进行建模(例如表格)同时被人类对象遮挡和遮挡。外观模型基于位表示,这使我们的算法非常适合在高度并行的硬件(例如商用GPU)上实现。与最新的贝叶斯技术相比,对HumanEva2基准的广泛评估显示了我们方法的潜力。除了HumanEva2基准测试外,我们还提供更具挑战性的测试结果,包括厨房环境中的餐桌摆放任务以及进出汽车模型的人员。

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