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Improved temporal texture compression using camera motion estimation

机译:使用相机运动估计改进的时间纹理压缩

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In this paper, we introduce a new algorithm for continuous estimation of camera motion and zoom. We show that this method can be used to warp previously encoded frames into the perspective of the frame that is currently encoded. In particular, for so-called video or dynamic texture, that is, sequences exhibiting some kind of temporal periodicity or stationarity, a frame with a given temporal distance can be warped and added into the reference picture buffer to complement conventional reference frames. The rationale is that with these sequences, frames, or parts of frames, tend to reappear in a similar form after some time. We show that by combining a specifically tailored method for frame warping with exploitation of dynamic texture properties, bitrate savings surpassing the state-of-the-art can be achieved with a recent version of the HM software.
机译:在本文中,我们介绍了一种用于连续估计摄像机运动和变焦的新算法。我们证明了该方法可用于将先前编码的帧扭曲到当前编码的帧的透视图中。特别地,对于所谓的视频或动态纹理,即表现出某种时间周期性或平稳性的序列,具有给定时间距离的帧可以被扭曲并添加到参考图片缓冲器中以补充常规参考帧。基本原理是,使用这些序列,帧或帧的某些部分后,往往会以类似的形式重新出现。我们证明,通过结合专门为帧变形量身定制的方法和对动态纹理特性的利用,可以使用最新版本的HM软件实现超过最新技术的比特率节省。

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