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Avatar Selection for Live Performance in Virtual Reality: A Case Study

机译:虚拟现实中现场表演的头像选择:一个案例研究

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摘要

With the increasing number of commercial and open-source platforms for networked, multiplayer virtual reality, it is easier than ever to set up a virtual space where people from any geographic location can come together for shared immersive experiences, including live performance events. Very little UX research has been done on the specific needs of performers for such events. In this case study we explore how different types of avatars affect actors’ experience of their own performance in VR. We observed that, counter-intuitively, more abstract avatars may make it easier for actors to connect with their character, although we also found that, with sufficient rehearsal, actors can learn to perform fluently through a wide variety of different kinds of avatars.
机译:随着用于网络多人虚拟现实的商业和开放源代码平台的数量不断增加,建立虚拟空间比以往任何时候都更加容易,来自任何地理位置的人们都可以聚集在一起共享沉浸式体验,包括现场表演活动。对于此类事件的表演者的具体需求,很少有用户体验研究。在本案例研究中,我们探讨了不同类型的化身如何影响演员在VR中自身表演的体验。与直觉相反,我们观察到,更多的抽象化身可以使演员更容易与他们的角色建立联系,尽管我们还发现,经过充分的排练,演员可以学会通过各种各样的不同化身来流畅地表演。

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