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SMACK: Subjective Measure of Applied Contextual Knowledge

机译:SMACK:应用上下文知识的主观衡量

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We developed an augmented reality [AR] application in Microsoft’s HoloLens platform to investigate if an AR-based assessment tool better assesses a student’s real-world knowledge and skill compared to a traditional, pen-and-paper-based assessment. The AR-based assessment focused on applying knowledge to contextually subjective problems while the traditional assessment required recalling knowledge in unchanging, deterministic problems.Under our AR-based simulated construction scene, participants, 18 students enrolled in a Construction Management Safety course, were required to visually inspect the scene, correctly identify unsafe conditions, and justify their selections in a multiple-choice setting. After their AR-based assessment, they were required to complete a post-survey and a debrief. Also, they were required to complete the traditional assessment and presurvey before the AR-based assessment. Our study demonstrated that the participants preferred the AR-based assessment over the traditional assessment. However, they had higher performance ratings in the traditional assessment than the AR-based assessment.
机译:我们在Microsoft的HoloLens平台中开发了增强现实(AR)应用程序,以调查与传统的基于笔和纸的评估相比,基于AR的评估工具是否可以更好地评估学生的现实世界知识和技能。基于AR的评估侧重于将知识应用于上下文主观问题,而传统评估则需要回忆不断变化的确定性问题中的知识。在基于AR的模拟施工现场中,要求参与者18名学生参加了建筑管理安全课程。目视检查场景,正确识别不安全条件,并在多项选择设置中证明其选择的合理性。经过基于AR的评估后,他们需要完成调查后和汇报。此外,还要求他们在基于AR的评估之前完成传统评估和预调查。我们的研究表明,与传统评估相比,参与者更喜欢基于AR的评估。但是,与基于AR的评估相比,它们在传统评估中的绩效等级更高。

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