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In-Game Motion Dynamics Provide a Means of Exploring the Cognitive Dynamics of Deception

机译:游戏中的运动动力学提供了一种手段来探索欺骗的认知动力学

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User interfaces that produce an immersive and intuitive in-game experience depend on a strong coupling between user input and the motion of game objects. Such user interfaces require a high sensitivity to user movement that has the potential to reveal characteristics of user cognitive processes that occur during gameplay. The current project investigates whether cognitive processing during deception affects in-game motion. We present here two paradigms that allow deception to be expressed over repeated trials and in a naturalistic setting. The first, an interactive exhibit at Science Gallery Dublin™, tracked motion while users deceptively responded to autobiographical statements. The second, a two-player bluffing game, tracked motion during unsanctioned, motivated deception. Our findings indicate that in-game motion is influenced by the cognitive processes underlying deception. In-game motion provides an important source of data on human psychological processes that can stimulate theoretical progress within psychology and contribute to the development of more credible artificial agents.
机译:产生沉浸式和直观的游戏内体验的用户界面取决于用户输入与游戏对象运动之间的牢固耦合。这样的用户界面要求对用户移动具有高度敏感性,这可能揭示在游戏过程中发生的用户认知过程的特征。当前的项目调查欺骗过程中的认知过程是否会影响游戏中的运动。我们在这里提出两个范式,它们可以在反复试验和自然主义背景下表达欺骗。第一个是在都柏林科学馆的互动展览,跟踪了运动,同时用户对自传陈述做出了欺骗性的回应。第二,一个两人虚张声势的游戏,在未经批准的主动欺骗中跟踪运动。我们的发现表明,游戏中的运动受欺骗背后的认知过程影响。游戏中的运动提供了有关人类心理过程的重要数据来源,这些数据可以刺激心理学上的理论发展,并有助于开发更可靠的人工代理。

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